This Snollygoster expansion enables you to play with up to SIX players! It’s also compatible with the NSFL Expansion, making that six players as well. The cards in this pack are designed to maintain ratios that accomodate for additional players and add more variety to the gameplay. If you plan on playing with fewer than four players, we recommend playing without this expansion. You don’t have to. You should, but it’s up to you. We won’t fight you over it.
- New Agendas (2)
- New Tag Cards (10)
- Butt In (2)
- Denied (2)
- Launch (2)
- Inspect (1)
- Antidote (1)
- Fuel (2)
- New Safe Food (1)
- New Unsafe Food (1)
- Hungry (2)
- Starving (2)
Add the blue labeled cards to the Action deck, and add the yellow labeled cards to the Event deck. If you want to play without the +2 cards, simply remove any cards with the +2 symbol in the upper right corner.
Follow the standard setup rules for Snollygoster once you’ve added the new cards to their respective decks.
PLAYING THE GAME
You can’t have six players without six crew members, so make room on the escape pod for Muttnik and Rouge! These Tag cards work exactly the same as your other Tags.
These Agendas work best with at least four players. Both are designed to be a threat just by their mere existence.
SLEUTH: The Sleuth gets points for every Hidden Agenda they guess correctly. Sleuths decide how many guesses to take. For every guess they get wrong they lose two points. When the game ends, you must ask if there’s a Sleuth. The Sleuth must reveal their Agenda immediately and everyone else must give them a chance to guess before revealing their Agendas. If the Sleuth doesn’t reveal their Agenda when asked to, they forfeit the game.
TROJAN HORSE: Their main goal is to get on the escape pod without playing the Launch card. If they succeed, any Comrades on the escape pod die immediately and don’t get fuel points for surviving. The Trojan Horse has no incentive to act nefarious, but they might act a little too nice. If you’re a Comrade, be careful who you pick to take with you.
new action card
BUTT IN: This card allows you to mess with the turn order and guarantee the next turn is yours. Play on any turn, even your own. When the current turn ends, you go next. Then play continues clockwise from your left. During a turn, only the first “Butt In” card played counts unless it’s denied.
The moment the game ends, you must ask if anyone has the Sleuth Agenda and give them a chance to make guesses. Do not reveal your Agendas until this is resolved. The Sleuth gets two points for every Agenda revealed before they were given a chance to guess it.
|PLAYERS ON ESCAPE POD||MINIMUM FUEL NEEDED|
|1 Player||5 Fuel cards|
|2 Players||6 Fuel cards|
|3 Players||7 Fuel cards|
|4 Players||8 Fuel cards|
|5 Players||9 Fuel cards|
|6 Players||10 Fuel cards|
Twelve total Fuel cards in the Event deck.